using RimWorld;

namespace Verse.AI;

public class JobGiver_Orders : ThinkNode_JobGiver
{
	protected override Job TryGiveJob(Pawn pawn)
	{
		if (pawn.Drafted)
		{
			return JobMaker.MakeJob(JobDefOf.Wait_Combat, pawn.Position);
		}
		return null;
	}
}
